My current body of research focuses on space, place and notions of public space within those contexts. This interest stems initially from working closely with the body, and how we use the body as a medium to define and move through space, and consequently, how the state apparatus controls that movement through various forms of legislation.
For my dissertation, I focused on the role of the quotidian object in everyday space and place construction, using the streetlight as a location marker of public spaces. By questioning the role of the streetlight in mediated use of space, I contemplate the subtle nature of modern panopticism. The panoptic structure of the street does not need to rely on camera surveillance, as the mere presence of light initiates a perception of safety in a clearly marked and governed territory.
As I have continued on this path of space, place, and the Everyday, I find myself drawn time and time again into concepts of labor and play. Both of these are natural extensions of my previous research, as so much of how contemporary environments have been designed to maximize both labor and play to the greatest extent possible.
Outside of space and place studies, my research on the body has taken me in two separate directions. In addition to using the body to generate and use sound through gestural controllers and various movement sensors, I also work on creating systems that use the body as a component in electronic circuits. Within this body of work, I have further extended my research into video games and human computer interaction. I am particularly drawn into the world of gestural gaming interfaces, and how these can be utilized for interactive audio-visual and intermedia play environments.